<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>More of a programming nerd than is strictly healthy. See also {nevyn.nu, thirdcog.eu, twitter}</description><title>Overooped</title><generator>Tumblr (3.0; @nevyn)</generator><link>http://overooped.com/</link><item><title>Pullsar: Starting up.</title><description>&lt;p&gt;Pull Stars from Mario Galaxy is just way too much fun, don&amp;#8217;t you think? So do I. So I set out to make a game based on that very concept.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m doing it in the same vein of openness as &lt;a href="http://wantonhubris.com/blog/"&gt;Warren Marshall over at Wanton Hubris&lt;/a&gt;, where he documented every step of making his &lt;a href="http://wantonhubris.com/toetag/ToeTag.html"&gt;Quake 1 editor ToeTag&lt;/a&gt;. Okay, maybe I&amp;#8217;m taking it a step further and yet another step too far; I recorded the full hour of development I put into this first prototype. In it you might find some neat Core Animation tricks, or at least get you started on your own CA apps. Note though that I&amp;#8217;m using a View as a Controller and doing some generally bad design, just to get started quickly. Also, I&amp;#8217;ll try to cut it down to the essentials in maybe a five min vid when I have time.&lt;/p&gt;

&lt;p&gt;Check out the project site with all the material at &lt;a href="http://thirdcog.eu/apps/pullsar"&gt;&lt;a href="http://thirdcog.eu/apps/pullsar"&gt;http://thirdcog.eu/apps/pullsar&lt;/a&gt;&lt;/a&gt;. &lt;/p&gt;</description><link>http://overooped.com/post/24295114</link><guid>http://overooped.com/post/24295114</guid><pubDate>Mon, 21 Jan 2008 16:10:00 +0100</pubDate><category>pullsar</category><category>cocoa</category><category>gamedev</category></item></channel></rss>

